This AR technique is based on 2D objects and the tracking principle. Through this technique, students can create their own explainer of a problem (f.ex. how works the engine, what are the synaptic connections, how a particular plant evolves). Explained will be the importance of tracking and the characteristics of markers enabling this technique. Creation of the experience will happen through the basic (free) version of the Eye Jack software.
Examples – you can scan the codes to bring the objects into life:


