Workshop VR

Workshop with the camera 360°  [EN]

Exmeriment with the 360° camera and make your own 3D goggle to watch VR films! Try out all your creative ideas for a movie scenario and find out what is possible to realize with the camera that records everything what is around you at one time. How do you edit such material on the computer? How to see your film on a smartphone or online?

Workshop met camera 360°  [NL]
Experimenteer met een 360° camera en maak je eigen 3D bril. Bedenk de gekste ideeën en ontdek wat allemaal mogelijk is met met de 360° camera. Hoe worden de filmmaterialen gemonteerd? Hoe kan ik de beelden om de smartphone of op internet bekijken?

  • cardboard bril zelf maken
  • presentatie van VR films met uitleg
  • scenario bedenken met 360 camera (in teams)
  • realisatie van 360 film (opname met monopod)
  • media bewerking (montage op de computer)
  • export naar verschillende platformen: VR player, VR goggle, youtube
  • vergelijking van de mono- en stereo-scopische beelden (van de 2 soorten van camera’s)
  • projectie van de films OVER andere projecten (VR in educatie)

Wanneer: zondag 2 december, 10:00-16:00  (pauze 12-13u*)
Leeftijd: 9-12 jaar

Begeleiding door Iwona Pom, filmdocent, filmmaker & onderzoeker van Filmschool Lodz, Warsaw University en de Faculty of Fine Arts and Music,Video Games and Virtual Space Design (Poland).

Maximum 12 persons
Prijs: gratis

(* breng eigen lunch!)

Augmented Reality exhibition

Augmented Reality exhibition will take place in the courtyard of STUK between 1 and 8 december 2018. This expo is paired with an android & iOS app, KFL AR exhibition, to allow each artwork to come to life with animation and – in future – also with sound.  The project has been created in collaboration between polish graphic artist and belgian animators, sound designers and new media designers.

paired with an app graphical artworks come to life with animation (and sometimes with sound)



Augmented Reality (AR) is the process of overlaying digital information over our physical reality. For our this exhibition, we invited cutting edge graphical artists, animators, sound & new media designers from Poland and Belgium to use the KFL AR platform to overlay their printed artworks with animation (and sound). KFl AR Exhibition uses image recognition and animation mapping technology to seamlessly map AR animations to the printed poster design. The KFL AR app will be released for FREE at the Kort Film Festival 2018.




The graphic ARTISTS:

  1. Kaja Renkas
  2. Katarzyna Kroczek
  3. Malgorzata Luszczak


The sound designers/ musicians:

  • Geert Waegemans
  • Kasper Bogaerts
  • Sara Moonen


The animation designers:

  • Iwona Pom
  • Małgorzata Łuszczak
  • Katarzyna Kroczek


The new media designer:

  • Vincent Langouche


More insights into the bok



The purpose of this exhibition is to showcase the potential of Augmented Reality technology by allowing a diverse selection of artists to explore it’s aesthetic and narrative possibilities.  It will also serve as a historical document as we step into this new era of art and technology.  This is the first belgian AR exhibition in this emerging field.  At this moment in time Google, Facebook, Microsoft and Apple are investing hundreds of millions of dollars in to new AR technologies that will ensure it becomes a standard in our everyday lives.  We want our expo to serve as a catalyst for establishing a high standard of AR art as well as the power of new media within the co-creation between artists from different cultures, who are synced in their work thanks to the new technologies.



prof. Małgorzata Łuszczak  — Dean of the Faculty of Fine Arts and Music,Video Games and Virtual Space Design, Director of the New Media Department,  Silesian University, Poland – personal website

PhD Katarzyna Kroczek – lecturer at the Faculty of Fine Arts and Music,Video Games and Virtual Space Design, graphic designer

PhD Kaja Renkas – lecturer at the Faculty of Fine Arts and Music,Video Games and Virtual Space Design, graphic designer- personal website

PhD Iwona Poman information and audiovisual designer, a lecturer at the Warsaw University (Psychology Department) and at The Schiller National Film School. As a member of the museum advisory committee (M Leuven) she combines the empirical psychology and media design by scrutinizing human cognition, visual perception (PhD, the School of Psychology, Trinity College Dublin) and the information design (LUCA School of Arts, Brussels) – personal website



Cinematic VR experience

“Warsaw Rising” is the first feature film in Poland executed in the virtual reality (VR) technology. It tells a story based on the fate of one of Warsaw insurgents, Capt. Władysław Sieroszewski alias “Sabała”, who received a note with a prayer from his daughter when he was leaving to fight in the Uprising in August 1944. At the time, he did not know yet that the note would influence his further fate. The theme of the film is based on real events that still exist today in the memory and hearts of all Poles – in Poland and abroad. It is also a film that in a very attractive and innovative way shows the culture, valor and temperament of Poles, all those who would like to learn more about Poles and Polish history.
Numerous films have already been made about the Warsaw Uprising, yet nobody has ever used the virtual reality technology to talk about those events.
As the director, Tomasz Dobosz, says, we no longer have to imagine what we would have done if we had lived in those times. We feel our physical presence in that time and place, which – given the right sensitivity – enables us to feel what choices we might have made. Watching a scene of guerrilla fighting, do we feel like hiding or joining the battle? Seeing Warsaw destroyed by the war, do we feel sadness or anger? Thanks to the fact that VR can deceive the human brain in terms of experiencing presence in the given place, we can come a little closer to answering these questions.
The VR technology makes it possible to experience the virtual space “here and now”.
A combination of stereoscopy, an imaging technique creating or enhancing the illusion of depth and distance for binocular vision, and ambisonic sound lets the viewers experience immersion – the impression of becoming submerged in the image. Thanks to special goggles, virtual reality deceives human senses, enabling viewers to move into a different space, to enter a role with their entire self.
Director: Tomasz Dobosz
Screenplay: Tomasz Dobosz, Mariusz Laszuk ( VRhereos Studio)
DOP: Marcin Magiera
Sound director: Kamil Sajewicz (Stereotyp Studio)
Postproduction: Przemysław Drosik  (Locomotive Studio)
Stage design: Joanna Gruszecka, Dorota Cichońska (Demolka Sisters)
Costumes: Margarita Barska
Editing: Dominik Greinert, Yakiv Komarynsky
Cast: Mirosław Haniszewski, Tomasz Ziętek, Agata Różycka, Tomasz Solich, Zacharjasz Muszyński
Production: National Center for Culture, VR Heroes
Producers: Rafał Wiśniewski, Mariusz Laszuk 
NCK & VR Heroes
You can see the movie wiithin the VR section Kort Film Festival